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NEOPLASTIC PRESS
Neoplastic Press is the publishing imprint of writer/designer Rafael Chandler. The company's flagship title, Dread: The First Book of Pandemonium, was released in October 2002. The Unrated Edition of the game was released in August 2007. Dread is a tabletop role-playing game of modern horror-action, set in a world of black magic and demonic possession. Future publications include Pent: The First Gospel of Pandemonium (March 2008) and Scorn: The Second Book of Pandemonium (late 2008).
RAFAEL CHANDLER
During his eight years in the video game industry, Chandler has written storylines, dialogue, cinematic screenplays, and/or game documentation for Zipper Interactive, Slant Six Games, Electronic Arts, Ubisoft, SouthPeak Games, NHN Corporation, 1C Company, and XLOC. He has contributed to over 30 games, including SOCOM: Confrontation, Ghost Recon: Advanced Warfighter, Rainbow Six: Lockdown, Ghost Recon 2, Monster Madness: Battle for Suburbia, and various unannounced next-generation projects. He is the author of The Game Writing Handbook (which was a finalist for the 2007 Front Line Awards), and also writes Screen/Play, a column at Gamasutra.com. He's been a speaker at the Game Writers Conference and the Digital Game Expo; he also taught the six-hour Master Class at the 2007 Russian Game Developers Conference in Moscow.
* site: www.rafaelchandler.com
* email: spaniard[:at:]dread-rpg[:dot:]com
FREELANCE ARTISTS
ADWEN CREATIVE
Art direction, cover art, illustration, layout (Dread)
Adwen Creative, Inc. is a design company that offers a wide range of services in both digital and print mediums; from branding makeovers to web design to video production to advertising. Founded in 2006 by multimedia artist Wade Harrell and graphic designer Neda Pek-Harrell, this creative team with 20 years of combined experience is just getting started. Some examples of their work include the layout of the Dread rulebook, the cover design, and numerous interior illustrations.
* site: www.adwencreative.com
* email: info[:at:]adwencreative[:dot:]com
BARB BEL
Interior art (Dread)
Originally from Albany, NY, Barbara Bel has found her calling in the art industry. Her art involves a variety of different media including drawing, painting, photography, costume design, tattoo design, graphic design, poetry, short fiction, and illustration. In addition to also dabbling in music, she would like to try her hand at jewelry making, sculpture, metal work, and glass blowing. Still experimenting with her own design and technique, this is just the beginning of her artistic endeavors. Things that inspire her to create are: Nature, drumming, dancing, her snake Hajime (R.I.P.), K1, chocolate, video games, anime, miniature versions of big things, Kate Moss, cute things, desolate places, and setting things on fire. Barbara has many artistic influences. Her favorite ones include: David Mack, Chad Michael Ward, Brom, Salvador Dali, H.R. Giger, Olivia DeBardinis, Hajime Sorayama, and Jill Thompson.
* email: darque-eyes-studios[:at:]email[:dot:]com
CLAUDIA CANGINI
Interior art (Dread)
Claudia Cangini got her start working as a manga letterer. In the years that followed, she worked in manga localization, graphic design for web and print, editing, illustration, and comic book writing and illustration. These days, she can usually be found behind her keyboard or graphic tablet, doing freelance work in Forli, Italy. If you don't see her there, she's probably slacking off, RPGing, reading, or watching DVDs.
* site: www.claudiacangini.com
* site: claudiacangini.deviantart.com
* email: me[:at:]claudiacangini[:dot:]com
ADAM CHOWLES
Interior art (Dread)
Interior art (Pent)
Adam Chowles was born and raised in the seaside town of Torquay, England. He had an interest in drawing and fantasy art right from an early age, and it's something that's stayed with him and been a driving force in his life. So it's fantastic to now have a career that allows him to indulge in both. He graduated from Plymouth University in Graphic Design in 2001 and since then he's been slowly building a freelance illustration career with an aim of making it a full-time job. Chowles has also recently been involved in Raging Psycho Comics' Night Warrior online comic project as an Art Director and it's already enjoying success, with a print issue released and a PSP UMD release scheduled for release next year. He has high hopes for Dread: The First Book of Pandemonium, and with any luck, it will see the beginning of his career as a freelance fantasy artist.
* site: www.adamchowles.co.uk
* email: adam[:at:]adamchowles[:dot:]co[:dot:]uk
VIVIENNE GALLANT
Interior art (Dread)
Interior art (Pent)
Vivienne M. Gallant was born in North Carolina to open-minded parents who let their child explore different things in the world, no matter if that world included fantasy and horror. Her tale begins in the 1970s at the Forest Drive-In, in Raleigh, North Carolina. "The Brides of Dracula", was playing on the screen. People were screaming from their cars, and jumping in their seats. Her little mind got hooked on what could scare so many grown people. Soon, she found out through her own nightmares what frightened adults. To conquer her fears, she began drawing what scared her most, and remained a recluse in school. The rest is history. She has been illustrating her nightmares since the age of eight. Through the years, she has acquired a BA in art, theatrical scenic design training, and freelance illustration experience. She's currently looking for new territory to spread her talents of making fantasy come to reality through her illustrations.
* email: vmgallant[:at:]bellsouth[:dot:]net
KIERAN MORRIS
Interior art (Pent)
Kieran was born in the city of Plymouth, and after discovering the magical use of the pencil at age 2, he has been drawing ever since. Now at the age of 16, currently studying his first year of A-level art, he's started his career path with the freelance illustration of Pent. In his spare time, when not studying for a Biology test, he draws and designs anything from fantasy characters to horror landscapes, pulling his inspiration from horror and action films, games, and comics.
* site: http://www.conceptart.org/forums/showthread.php?t=103886
* email: kieran_morris500[:at:]hotmail[:dot:]co[:dot:]uk
STANLEY W. MORRISON
Interior art (Scorn)
Stanley is an accomplished fantasy artist. This self-taught professional is diverse in numerous mediums including digital, but is best known for his work with scratchboard and acrylics. He has received many awards for his work at conventions such as Dragon*Con, World Cons, LunaCon, AggieCon and Boskone. He was a Chesley nominee in 1997, 1999, 2000, and 2006 in the same category: Best Monochrome. Besides selling art at conventions and doing freelance illustrations, he works full time as an art director for a wholesale art manufacturer in Florida. He has done inside illustrations for many publishers such as Sovereign Press, Pale Writer, and RC Press. Currently he is working on concept art for Altura Games, gaming card art for Conquest of Arthenia, and illustrations for Doorways Magazine. Stanley is always experimenting with new techniques and mediums.
* site: www.stanleymorrison.com
TARIQ RAHEEM
Cover art (Venom)
Interior art (Scorn)
Tariq is a digital illustrator with over ten years of freelance and production house experience, ranging from computer game development, film and TV production, and music video and TVC (Television Commercial) production. He has recently been showcased in Spectrum 12 as one of the year's best for the November 2004 cover issue of Heavy Metal Magazine. He is also the recipient of a CG Choice Award from the world's largest Digital Art forum, CG Talk. Tariq worked on Interplay's international game of the year Fallout: Tactics, and was lead concept artist on the fourth season of the number one UK and US sci-fi series, Farscape. He has also had a myriad of storyboarding and concept art experience for various productions, ranging from television advertisements to music videos. Currently, Tariq is contracted with video game developer Ninja Theory. He's the Cinematic Storyboard Illustrator for their launch title Heavenly Sword, which is one of the premier games for the new Playstation 3 console by Sony.
* site: www.tariqart.net
* email: tariq12.raheem[:at:]gmail[:dot:]com
CHAR REED
Interior art (Dread)
Charlene, better known to friends and family as Char, was born in 1984 in Austin, TX. She grew up with a passion for art and was always encouraged to develop the talent from early on. She currently resides in North Carolina and enjoys creating artwork in many mediums, including pencil work, watercolors, colored pencils, acrylic and digitally.
* site: www.charrartist.com
* email: char[:dot:]reed[:at:]gmail[:dot:]com
ROB THOMAS
Cover art (Spite)
Cover art, interior art (Scorn)
Rob is a self-taught artist, raised around the Boston area in Somerville, Massachusetts. He now lives in Nashua, New Hampshire. Rob has been drawing as far back as he can remember. He's influenced by music, everyday people, places, things and other artists/designers. During the day, he works as a web designer and developer. He also creates graphics for print and web. In his spare time, he likes to create artwork, which has been commisioned for books, games, websites, recording artists and personal requests.
* site: www.mindsiphon.com
MICHAEL THOMASSON
Interior art (Pent)
Michael is a former Air Force Veteran who has taken an interest in creating 3D art and visual rendering. He uses his artwork as a stepping stone into his own interest such as role-playing games, miniature war-gaming, and video games. Michael is a newcomer to the industry, but is hoping to find other opportunities to help him start a career within the business.
* email: MiKeLT[:at:]fyresight[:dot:]com
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